Marvel Super Heroes General Information
First Created: Sep 20th, 1996
Before You Start
This game is a one-on-one fighting game involving some of the most powerful
Heroes and Villains from the Universe of Marvel Comics. Check out this list
of characters:
| Heroes | Villains |
|
Captain America
The Hulk
Iron Man
Psylocke
Spiderman
Wolverine
|
Blackheart
Juggernaut
Magneto
Shuma Gorath
|
Insert Coin
After you put in your money, and press Start, you're taken to the screen
where you can choose which characters you'd like to play. Use the joystick
to move the cursor onto which character you want to play and press any
button.
Pick A Speed... Any Speed
Some machines will come configured to allow you to choose the speed of your
game. You have two choices: Normal and Turbo. This option will
be presented to you (if it's enabled for your machine) right after you choose
your character.
Controls
The controls are set up in the standard "Street Fighter" style, with each
players having one joystick and six buttons. The buttons are arranged in two
rows of three buttons each.
The top row of buttons are punches, while the bottom row is kicks. Looking
at just one row, the button on the far left does a quick, but weak attack.
The button on the far right does a powerful, yet slow attack; while the
button in the middle... take a guess.
Ready... FIGHT!
As the match is ready to begin, and you've chosen the character you want to
play, you'll see two large pictures of your fighter and your opponent. Both
characters will burst through these large pictures as though they were
windows, and fall a long distance onto the battlefield.
While the announcer is announcing the fight, you can move your
character into position although you cannot throw any attacks. So be careful
how you move yourself before you start, you could position yourself directly
in front of a fist right when the action begins!
Common Moves
There are some things that everybody in the game can do; and they're all
laid out for you right here:
Dash In f,f or 1+2+3
Dash Away b,b
Super Jump d,u or 4+5+6
Infinity Counter IC+3 (IC = b,db,d)
Select Gem Start
Use Gem QCB+1+2+3
Meters and Gauges
There are several different "meters" to keep track of in this game, one for
each of your character's health, and another meter for your fighter's Super
Energy.
Your Health Meter measures how much strength your fighter has left in
each round and when your character takes a hit, damage is removed from it.
When your health meter runs out, your character has lost the round. If it
is the second round that you've lost, you lose the game.
Your Super Meter charges up when you attack your opponent, and when it
reaches the top, you gain one "level" of Super. At that point, the meter
returns to the bottom to start charging again, until it reaches the maximum
Level 3.
Throws and Tech. Hits
Throws can be done in this game, and to protect those dirty rotten whiners
that:
- Complain
- Stop their game and stare at you, waiting for you to make eye contact
- Expect you to give them a free throw
- Generally get indignant and throw a toddler temper tantrum
whenever you throw them; you can lighten the damage that throws take away by
Tech. Hiting out of them. This is done by pressing Forward on your
joystick and a punch, while you're getting thrown.
Roll to Recover
Similar to Street Fighter Alpha 2, you can recover from falling over by
rolling. This is done the same way as in Alpha 2, by making a B,DB,D motion
(also the same motion for an Infinity Counter - IC) when your
character hits the ground.
Super Moves
Everybody, to my knowledge, has at least one Super Move. It is not (to my
knowledge) possible to control what "level" of Super Move you do like you can
in SFA2.
Many characters can invoke their Super Moves while they're in the air.
Infinity Counters
These are pretty similar to Alpha Counters in the Street Fighter Alpha
series. When somebody attacks you and you block the attack, you can quickly
strike back at them (usually before they can recover from their move) with
an Infinity Counter.
You must have at least one Level of Super Meter to do this. As soon as you
block the attack, make the IC motion (b,db,d) and press a punch button (I
usually just hit Fierce punch.) There will be a flash of light and your
character will quickly strike your opponent with an Infinity Counter.