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Height 176cm Weight 48kg Bust 107cm Waist 46cm Hips 65cm Blood Type O
Conflict rages within Dhalsim's mind as he ponders the "correctness" of using violence and pain to bring peace and relief. He is a hero among his people and greatly respected in the community for his skill, and generosity.
He is both a husband, and a father.
Try to avoid this!
In some of the earlier Street Fighter games, the computer decided which range of attack should come out, based on how far or close Dhalsim was to his opponent. This is not the case in Street Fighter Alpha 2.
Dhalsim's long-range attacks will come out by either leaving the joystick in the neutral position (with respect to horizontal direction) or by pushing forward. Short-range attacks come out when the joystick is in a defensive position.
This can be both a blessing AND a curse. It's wonderful because you have complete control over what Dhalsim does. It's difficult because you can't play Dhalsim like you can every other Street Fighter character.
Dhalsim's long-range attacks will miss at point-blank range.
Dhalsim has the ability to make himself as light as a feather. Thus, when he jumps, he floats gracefully (and pretty darn slowly I might add) through the air. At any moment though, Dhalsim can strike by sending his body (head first, or feet first) spiraling down at his opponents. I will call these abilities Dhalsim's "drills."
Dhalsim has just one "head drill", done by jumping and then holding down on the joystick and pressing the Fierce punch button while in the air. This particular drill has a very shallow angle of descent, but travels quite a long way.
Dhalsim has three different "foot drills" that can be done by jumping first and then holding down on the joystick and pressing any one of the kick buttons. Short kick has a very shallow angle, long distance. Forward kick has a medium angle, medium distance. Roundhouse has a steep angle (almost straight down) and very little distance across the screen.
Dhalsim "warms" up while Zangief stretches for the fight.
As you can see in the picture above, Dhalsim has the ability to summon fire and blow it out his mouth. He can do this in three ways:
Projectile Fire: Known affectionately as his "Yoga Fire" (because that's what he says when he does it) this small ball of fire, Dhalsim will spit across the screen at his opponents. In Street Fighter Alpha 2, the ball will slowly dissipate, the further it goes away from him.
Yoga Flame: This large ball of flame is identical to the one you see in the picture above. It can be jumped over, but serves most of the time as a pretty good wall between Dhalsim and his opponents.
Vertical Flame: You guessed it! The same thing as Yoga Flame, except Dhalsim cocks his head back and shoots it straight up. This can be air-blocked.
The Master of yoga also has an amazing ability to teleport, or to disappear from one location and re-appear in another. When doing this, Dhalsim can choose whether he'd like to appear behind or in front of his opponent.
This special ability of his can also be used in the air, if he has not already thrown an attack in the air. If he teleports in the air, he will re-appear where he planned, but in the air still and he can then attack if he so chooses.
Dhalsim vs. Zangief -- Round 2.
When Dhalsim executes this Super Combo using 2 or 3 levels of his Super Meter, he'll slam them one or two more times after the first time. The results of this are just devastating!