X-Men vs. Street Fighter General Information
Last Update: Nov. 10th, 1996
Before You Start
This game is a one-on-one fighting game, with a couple of exciting new
twists:
Worlds Collide - X-Men vs. Street Fighter takes heroes and villains
from the Marvel Comics universe and pits them up against the bareknuckled
brawlers that we've all come to love.
Two Is Better Than One - In this game, you pick a team of two
players. You get two lifebars, one for each of the fighters and can switch
between the two fighters at any time.
Insert Coin
After you put in your money, and press Start, you're taken to the screen
where you can choose which characters you'd like to play. The first fighter
that you choose will start the match as your "active" fighter, and the
second will be out of sight, ready to join the fray at a moment's notice.
Controls
The controls are set up in the standard "Street Fighter" style, with each
players having one joystick and six buttons. The buttons are arranged in two
rows of three buttons each.
The top row of buttons are punches, while the bottom row is kicks. Looking
at just one row, the button on the far left does a quick, but weak attack.
The button on the far right does a powerful, yet slow attack; while the
button in the middle... take a guess.
Who Can I Choose From?
So far it would seem that there are 17 playable characters; 9 from the Street
Fighters and 8 from the X-Men (note: Juggernaut, to my knowledge, is
not part of the X-Men, but I'll group him in with them for simplicity)
| Street Fighters | X-Men |
|
Akuma**
Cammy
Charlie
Chun Li
Dhalsim
Ken
M. Bison
Ryu
Zangief
|
Cyclops
Gambit
Juggernaut
Magneto
Rogue
Sabretooth
Storm
Wolverine
|
Choose Your Color
You can choose between two different colors for each character by moving the
cursor over the character you want and selecting that fighter with either a
punch button for one color, or a kick button for the other.

Ready... FIGHT!
When you start the game, the first fighter that you chose will be your
"active" fighter. Basically, that just means it's the fighter that you fight
your opponent with. Your "secondary" fighter cannot be seen anywhere on the
screen. (This is different from Neo Geo's
King of Fighters '96 where
you can see all of your teammates on the screen at one time.)
In fact, that only time that you'll see both of your fighters on the
screen at once are for a brief moment while you're switching, or if you
choose to do your special Team-Up Super Move.
Common Moves
There are some things that everybody in the game can do; and they're all
laid out for you right here:
Dash In f,F or 1+2+3
Dash Away b,b
Super Jump d,U or 4+5+6
Switch Fighters 3+6 (only if both fighters are alive)
Team-Up Super HCT+3+6
Push Block 1+2+3 (while blocking; air)
Variable Counter AC+3+6
Meters and Gauges
There are several different "meters" to keep track of in this game, one for
each of your characters' health, and another "shared" meter for your team's
Super Energy.
Your Health Meter is colored green, and when your character takes a hit,
damage is removed from it, but in a special way. The meter decreases, but
leaves a portion of red where the meter used to be before you got it.
This is important to keep aware of, because if you switch a character
"out" that has an area of their meter in red, they will slowly regain that
power until the meter is green again.
Your Super Meter charges up when you attack your opponent, and when it
reaches the top, you gain one "level" of Super. At that point, the meter
returns to the bottom to start charging again, until it reaches the maximum
Level 3.
Switching Characters
To switch your active fighter "out" and your secondary fighter "in", just
press Fierce(3) and Roundhouse(6) together. This will only work, though, if
your secondary fighter still has some energy left in their Health Meter.
When you switch, the secondary character comes flying in from behind you.
They start at the top of the screen and attack your opponent, coming down at
them at an angle. Your secondary character is vulnerable at this time.
As soon as your secondary character lands, they'll do a quick little
"taunt" thingee to sort of "announce" their arrival and then prepare to
fight. You are also vulnerable at this time, so switch wisely. Once this is
done, your secondary fighter becomes your active fighter, and the previous
fighter becomes your secondary.
When one fighter completely loses their Health Meter, they are "dead" and
your other fighter jumps in, to finish the fight... alone.
Throws and Tech. Hits
Throws are in this game, and I'm pretty sure everybody's got one,
whether it's a "true" throw, or some kind of hold. You can lighten the
damage that throws take away by Tech. Hiting out of them. You do this
by pressing F+2/3 as soon as you get grabbed.
You can Tech. Hit out of normal throws, air throws, and even some Super
Throws (like Dhalsim's Air Slam.)
Roll to Recover
Similar to Street Fighter Alpha 2, you can recover from falling over by
rolling. I would assume that this is done the same way as in Alpha 2, by
making a B,DB,D motion and pressing a punch button.
Double Jumping
Many characters in the game have the ability to jump an "extra time" after they've jumped once (whether it be a Super Jump or normal jump.) This will be noted in each character's page if they have this ability or not. After jumping once, just jump again, very useful if you jumped and you're going to fall into a big Super Move.
Blocking and Countering
Every character can do a push block when they block by pressing all three punch buttons together, while they're blocking. Doing this, you'll quickly give your opponent a push back so that they're out of range. This can be pretty useful when you have a quick character who's really "picking on you."
There are "Alpha Counters" in this game; although they're not called that, they're called Variable Counters. When you have at least one Level of Super Energy, and you make the AC motion (B,DB,D) and press 3+6 together while you're blocking -- your teammate (if they're still alive) will come in and help you out by smacking your opponent with one of their moves.
After a Variable Counter, the teammate that helped out will be left fighting.
Super Moves
Everybody has at least two Super moves. These moves require that you have at least one "level" of Super Energy in the shared Super Meter. I have seen some characters that have more than two Super Moves. There is no way to control the "level" of Super Move that you do (like in Street Fighter Alpha 2.)
Note: All of the Street Fighters' Super Moves have been MAJORLY beefed up,
I presume to be able to compete with the X-Men characters. Take note of which
characters' moves have been "hyped" up, by recognizing those moves that have
a double exclamation (!!) next to them, in each character's moves page.
Team-Up Supers
You can evoke a Super Move, where both of your characters (if they're both
still alive) come in and blast the opponent with their Super Moves. This is
done by doing a HCT+3+6 motion.
This requires at least a Level 2 Super Meter. The visual effect of this is stunning, especially if you get two characters that have really cool-looking Supers.
Personally, I think a fun one to try is Chun Li and Dhalsim together.