Last Update: Nov. 24th, 1996
QCB+K Power Steal (air) QCT+K Use Enemy Power (after Power Steal) QCT+P Straight Rush Punches (air) DP+P Diagonal Rush Punches DP+K Airborne Dive D+6 Heel Kick (air only) Variable Counter - Straight Rush Punches
CA3 - Crouching Uppercut
Jump in with Roundhouse, chain Short, Forward, and Rushing Punches on the ground.
Akuma Air Fireball
Raging Demon Super (performed as 1,1,(F+4)+3 )
Cammy Cannon Drill
Charlie Sonic Boom
Chun Li Power Ball
Cyclops (take a guess)
Dhalsim Yoga Flame
Gambit Kinetic Card
Juggernaut Earthquake
Ken Dragon Punch
M. Bison Psycho Ball
Magneto Hypertron
Rogue Nada...
Ryu Fireball (Hadoken)
Sabretooth Berserker Claw
Storm Typhoon (the small one)
Wolverine Berserker Barrage
Zangief Spinning Piledriver (believe it!)